About This Game Screencheat is the ridiculous split-screen shooter where everyone is invisible so you have to “screencheat” (Screencheat - verb: to look at your opponent’s screens. “Stop screencheating you cheater!”). Master a wide variety of one-hit kill weapons including a blunderbuss, a car engine that shoots bouncing plasma balls and a teddy bear loaded with explosives. Train your skills in the solo time trials then engage in fast and frantic combat with up to eight players locally on the couch or online. With colourful maps, unique modes and a huge number of customisation options including wacky mutators, Screencheat is the ultimate party FPS.Join our community on Discord Ranging from the dependable Blunderbuss to the heroic Hobby Horse to the completely crazy Chefolet; a car engine that fires ricocheting energy balls, all are designed to deliver deadly satisfaction. Each weapon comes with its own unique advantages and disadvantages, encouraging wildly different play styles. These include not only the way a weapon shoots but also the 'tells' the weapon leaves such as the smoke from the blunderbuss or the trail of fire behind the Hobby Horse.From traditional favourites such as Deathmatch to the completely unique Murder Mystery that challenges you to find and frag your specific target with a specific weapon. Play in teams or all against all. Challenge up to seven of your mates on the couch or online or a combination of both, the game is always split screen whether you are on or offline. When your friends aren't around, train your skills and learn the maps in the solo time trials or play against AI bots.In the spirit of the best arena shooters you’ll spend time traversing 11 maps via air vents and trampolines until you’ve acquired your target and fragged them accordingly. Each map is designed with colour-coded areas as well as plentiful landmarks such as statues, paintings and furniture that allow you to quickly locate other players without being able to actually see them. Inspired by games like Towerfall we've provided players with a highly granular level of customisation to play the game the way they want to. Choose which weapons you'll allow, how and when they can be swapped or reloaded, apply time limits, adjust the victory conditions, penalties and more. To really mix it up stack on some Mutators such as slow mode, low gravity or flappy jump. a09c17d780 Title: ScreencheatGenre: Action, IndieDeveloper:Samurai PunkPublisher:Samurai PunkRelease Date: 21 Oct, 2014 Screencheat Download Requirements screencheat price. screencheat xbox 360. screencheat free download. screencheat requirements. screencheat gameplay. screencheat torrent download. screencheat game online. screencheat ps4 price. screencheat steam key. screencheat game review. screencheat gog download. mr fruit screencheat. screencheat reddit. screen cheat x360. screencheat nintendo switch. screencheat game modes. screencheat descargar. screencheat cross platform. screencheat 8 player. screencheat game free. screencheat ragdolls. screencheat characters. screen cheat define. screencheat australian mode. screencheat 8 player local. screencheat 2 player. screen cheat o matic. screencheat hltb. screencheat pc lan. screen cheat ne demek. screencheat online. screencheat repack. blank screen cheat. screencheat ps4 review. screen cheat sheet. screencheat ps4 trophies. screencheat switch review. screencheat humble bundle. screencheat wiki. screencheat music. screencheat ps4 cost. screencheat pc download. games like screencheat. screencheat cheats. screencheat requisitos. screencheat download mega. screencheat invite friends. screencheat switch. screencheat pc gameplay. screencheat download. screencheat all weapons. screencheat on steam. screencheat unplugged. screencheat local. screencheat xbox one coop. screencheat local multiplayer ps4. screencheat unplugged review. screencheat metacritic. screencheat weapons. screencheat gog torrent. screencheat trophies. screencheat game description. is screencheat good. screencheat lan. screencheat xbox one. screencheat controls. screencheat cracked multiplayer. screencheat pc descargar. screencheat mutators. screencheat indir. screencheat pc free. screencheat tpb. screencheat soundtrack. screencheat multiplayer gameplay. screencheat game. screencheat trailer. screencheat gog. screencheat trading cards. screencheat trophy guide. screencheat max players. screencheat review. screencheat ps4 release date. screencheat latest version. screencheat pc. screencheat tips. screencheat meaning. screencheat gameplay pc. screencheat single player. screencheat unplugged switch review. screencheat xbox. screencheat crack. screencheat steam. que es screencheat. screencheat steam price history. screencheat coop. screencheat steam charts First off I love this game and the wide variety of maps and weapon's. It is however easy to camp and make the bot come to you. It has a preset way it walks and is Predictable I was able to win several games on hard because of this. It is a great game still especially if you keep moving in solo. I didn't get a lot of multiplayer time in so that is about it. I would definitely recommend this game for anyone who loves screen cheating in different gamesThank you for your time. I wish I could do the samething as this game in mario kart!. WHO IS BETTER WALL HACKER? Screencheat Beta Keys Exhausted - On Hold For 24 Hours: First of all, we're overwhelmed with the response that you guys have shown Screencheat since the public beta went live on Monday[community.surpriseattackgames.com]. In just three days we've issued over 35,000 beta codes, and we've had a blast playing with all of you online.With such an overwhelming response, we're sorry to say that we are temporarily out of beta codes. We have requested a further 100,000 keys from Valve, and we expect that they will be delivered in the next 24 hours (in time for the weekend :)).All of those who have signed up and are awaiting keys - please be patient. We know that you are itching to get into the game, and we promise that the moment we are granted our next batch of keys, you will be first on the list.For those helpful folks in the community who may have some spare keys (we sent everyone 4 codes to share with their friends), it would be great if you could offer it up to those who are waiting in this discussion[community.surpriseattackgames.com].Thanks again for all of the support, and keep the great ideas coming into the hub! Together, we're going to make Screencheat a ridiculously fun shooter for everyone! - Steve. 3.0.0 Anniversary Update: Screencheat Anniversary UpdateWe launched Screencheat a year ago and what better way to celebrate than with another major update including some of the dream features on our wishlist!Headlining this update is the localisation of the game into six languages. Now you can cheat in French, German, Spanish, Russian, Dutch or Portuguese as well as English. We’ve also added AI bots into Screencheat. This will give you someone to play against while you wait for your friends to come online and to allow small playgroups to experience larger games. And for experienced Screencheaters, you’ll be able to find a serious challenge with the Dreamcrusher AI difficulty. The AI are able to be mixed in with online and local players and will be replaced when players join mid game. We hope you enjoy them!Rounding out the major additions are LAN play for all you competitive players out there and a new map, bringing the total to eleven. Museum II brings some of the familiar design elements from the original Museum across whilst giving it a more vertical and competitive feel to make the map great for new players as well as screencheating veterans. We can’t quite believe how fast this year has gone and how far the game has come from the initial version we launched. Additions AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby. Added localisation for German, French, Spanish, Russian, Dutch and Portuguese LAN play can now be accessed via the online menu New map: Museum II 4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22 New mutators: SlowMo Kills, Ice Skates Allow setting custom descriptions for custom gamemodes Added support for Steam Controllers REQUIRES STEAM BETA CLIENT (For the best experience play in Big Picture) Added Legacy and Legacy Southpaw control schemes for controllers Added latency/ping indicator in scoreboard and end-game screenFixes and Improvements Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised. Garden visuals have been cleaned up removing some visible seams and adding some better materials. Emir now has railings to help stop players from falling to their deaths so much in some areas. Fix “Press (X) to drop” prompt not appearing properly Raised the maximum score cap on Juggernaut to 50 Fixed issue where editing profile name with WASD keys could navigate the menu Updated Chefolet crosshair to animate showing charge progress Allow setting server size to be any number from 2 - 8 Improved collision on Temple Show won by default if a player/team wins from other players leaving Improve player highlight UI in lobby Kick votes will expire after 90 seconds Fix UI issues if a menu is open while the game countdown begins Added Stock and Team Stock as default custom gamemodes when you have no custom game modes Fix controller emotes breaking when switching between two controller types Change unslot on keyboard to use “X” key Add ability to customise bot settings when creating a server Bomb Assault: Fix bug where you respawn instantly the first time Prevent picking up a weapon from a crate if you’re holding a pickup Allow using English kill messages if your language is set to something other than English Added setting language via Steam interface Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are deadKnown Issues Players may not match their colours/scores after repeated leaving/joining mid-game Players may still intermittently lose progress from sessions. Game sometimes crashes after game ends on MacMuch Love,Samurai Punk<3. The Anatomy of a Weapon - Nick talks about Screencheat weapon design: Much like the rest of Screencheat, the weapon design was nailed down in a hurry during the 48 hour Global Game Jam. We developed the Blunderbuss as the peak in terms of weapon power, and that laid the foundations for the rules of weapon development as the project moved forward. Those simple rules that helped to define the gameplay of Screencheat were:One hit killsThe more powerful the weapon, the more visible you becomeIntentional action is greater than accidental actionThese rules set the tone for our first four weapons, the Blunderbuss was your typical wide spread gun, the grenade launcher was super bouncy and effective, the revolver rifle required precision and patience, and the Candelabra was ridiculous and fun. We had plans for another four weapons before launch, yet after a few prototypes we realised that we were missing something. Screencheat is meant to be silly, yet with the exception of the Candelabra, we had pretty standard powerhouse weapons. That is when we decided that the weapons should reflect the spirit of the game.So I ditched the double barrel and cannon which I had already drafted, and started to focus on making weapons that were more akin to the candelabra. The first one of these was the Chefolet, which was just released in the content drop this week. Originally I wanted to put a spin on the flak cannon from Unreal Tournament, but I couldn’t figure out a way to incorporate the random bouncing elements in a way that was fun for our game. After much testing, Justin came up with the idea of having a single bouncing object, rather than multiple projectiles, which gives both the attacker and the evader more control over the situation.Do I charge the weapon fully and try to shoot down a tight corridor, exposing myself fully due to a gigantic glowing orb? Do I try and ricochet a medium charge around a corner, taking out an opponent who I know is hunting me down? It opened up a whole world of interesting strategies, and after some tweaking I started on the final design. I don’t know why, but the idea of a car engine as a supercharged weapon was appealing to me, and after throwing around car manufacturer names and Chef Boyardee puns around the office, the Chefolet was born. It cemented our new direction: silly weapons for a silly game that still offers deep and rewarding mechanics.We hope that you guys enjoy the new weapons we have in store for you. We’re sure there will be some raised eyebrows come PAX Prime time! - Nick. Content Drop #1 Is Live - Changelog Is Here!: Hello Screencheaters! It has been amazing to see so many people playing the game, sharing their thoughts and feedback with us, and a special thanks to everyone who has shared their exploits online. After two weeks of Screencheat mayhem, we’re finally ready to unleash out first content drop for you all to test.Content Drop #1 adds a new map called Helix. Dubbed by Nick as a “forgotten temple in the sky where death is always around the corner,” this map features multiple levels, air vents that shoot you too the roof, and a tonne of interesting movement options. The colour scheme is wildly different from the previous maps, so you will need to concentrate more on your surroundings. Here’s a pro tip - quickly learn which side of the map is pristine, and which side is in ruins, it will help you find your prey a lot faster.We’ve also added a new weapon into the mix! The Chefolet is a modified car engine that shoots a kinetic ball of energy. Hold down the shoot button to charge the weapon - the longer you charge it the faster it becomes, and the longer it will bounce from wall to wall. The tradeoff is that it becomes very easy for people to notice a gigantic glowing orb of death, and they have a chance to take you out before you fire. We’re extremely excited to hear what you guys think of this wonderfully weird, yet deadly creation.Finally, we’ve added a new gameplay mode for you all to experience. One Shot is essentially a hardcore mode where players only get one shot, so they have to make it count. Once everyone has fired their shot, or 15 seconds have elapsed (whichever comes first), everyone automatically reloads and it begins again. This forces you to be more strategic, spam less, and creates some really tense moments.Samurai Punk has managed to cram some other cool features into this update, including a new Brutal Announcer, along with some extra jibber-jabber for the previous announcer pack. They have also fixed up a number of niggling issues that many of you pointed out, and updated a few things to the game should play a little nicer for all.The update is now live, so just start the game on Steam and you will be good to go. The changelog is below, but as always we will be hanging around the community hub to answer questions and take your feedback! - SteveChangelog - Build 0.0.11 (18/08/14). 2.1.8 Patch: Hi everyone!Today we’re rolling out a fresh patch with a tonne of usability improvements and bugfixes! Changes/AdditionsRevolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 unitsBackspace/X on controller is now used to unslot in the lobby instead of Escape/BEmotes such as (X) no longer show as controller icons in player namesMade mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menuAdded kill reporting to generate heatmapsAdd Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.Gameplay Fixes/ImprovementsAdd maximum screenshake cap to prevent excessive screenshake bugsFixed a slight gameplay pause at end-gameRe-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)Crossbow: Bolts now interact better with moving objectsRumble will pause when the game is pausedFixed issues with pickups getting stuck in ventsFixed issues with pickups in the tunnel on LoopFixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this oneImproved pickup/drop animation for pickupsImproved physics efficiency on EmirFix not gaining any XP when you have a negative scoreUI Fixes/ImprovementsFix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.Add a Controls tab to the Options menu which contains all control optionsAdd a confirmation prompt when attempting to delete custom controller bindingsFixed “Press X to Jason” to show proper (X) symbol for PlayStation controllersFixed “(B)” controller icon always showing for exiting to Lobby in the end-game screenStreamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)Fix the “Eliminated” message not showing for the last player killed in elimination style modesAdded score to win/time limit in scoreboardFix server name not showing properly Fix Bombs Away bomb countdown indicator sometimes clipping into other screensImprove the unrecognised controller popup to work with XInputShow a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)Known IssuesCustom Keyboard Bindings menu may not work on Windows machinesAs always, thanks for your support and happy screencheating! Much Love,Samurai Punk<3. Announcing Our New Game, Feather - OUT NOW!: Hey everybody! We're thrilled to announce the release of our new game, Feather, a serene game about the joy of flight! It's a complete reboot of our Fruits of a Feather prototype with richer visuals, more areas to explore and a soothing soundtrack to ease you into the relaxing experience. It also features seamless, anonymous multiplayer like the game Journey. The game is out now on Steam and Nintendo Switch for only $9.99 USD! Steam: https://store.steampowered.com/app/545040/Feather/Switch: https://www.nintendo.com/games/detail/feather-switch/Check out our launch trailer here: https://www.youtube.com/watch?v=NaaaHuZ3PnoThanks for your continued support, and we hope you enjoy the game! Much Love,Samurai Punk <3. 3.2.0 Patch: Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support! Changes, Additions and ImprovementsAdded new Samurai Punk logo to splash screenAdded full text localisation for Simplified Chinese, Japanese and KoreanMade bots better with Hobby Horse and Bear BombUpdated old assets in GardenAdded Ivy asset to Temple to help diversify the sides of the green pathRe-arranged paintings on Manor to help distinguish vague areasIncreased the resolution of some level texturesRemastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardwareAs a result of the new shader lighting quality and resolution has been improved slightly on all mapsTrappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic pathAdded coloured lightning effect to Trappeur’s laserImproved Trappeurs bending to clip through walls lessChanged wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethalTweaked godrays to improve CPU performanceAllow re-binding secondary text-chat key in keybinding menuImprovements to AI movement, especially while jumping or using jump padsSignificantly improved static UI efficiency for better performanceImprovements to Australian Edition mutatorFixesFix GUI resizing issues after join mid-game transitionDon’t increase player win count for tie gamesFix “1 second to respawn” being stuck on screen when a player is EliminatedFix mutators resetting when returning to lobbyFix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabledFix UI overlay issue when confirming weapon skinsFixed exposed back faces on Helix Railing and minor mesh seamsRemoved many tiny seams on many mapsFix not being able to confirm control scheme in-gameRagdoll/skin unlock message in lobby will now update when language is changedFixed Ascension Time Trial AI spawns to stop them spawning on top of the playerEnd-game UI will update for the new host when the host changesScoreboard screen now deals with players leavingFix winner camera when players leave at the end-game screenFix bug with Patience achievementFix bug with Sky Captain achievementBomb Assault stability fixesFix loads of small animation bugs with some weaponsFix UI sound inconsistenciesFixed an exploit when picking up a pinata/bomb whilst charging with a charge weaponFix friendly fire option not saving correctlyFix text entry not working in Steam Big PictureRemove slow-mo effect on suicides when slow-mo kills mutator enabledCrossbow bolts will now clear themselvesFix charge weapons interacting poorly with objective pickupsReset player’s crosshair when they die in Murder Mystery and lose their gunKnown IssuesSome players may have issues connecting a mix of X-Input and Direct Input controllersDue to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix. Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the gameThanks for your help reporting and tracking these problems down. Happy screencheating! Much Love,Samurai Punk<3. Pre-order now to get instant access: Hello everyone! So it seems that those who pre-order the game now get immediate access. This was never our intention, and is a temporary oversight. Unfortunately they have closed for the day, so there is nothing we can do to change this.So, if you have pre-ordered the game you can start playing now. Please keep in mind that we are still in the process of stress testing and making minor changes before the free beta opens up on August 4. Basically there could be bugs and the servers may go down without notice.PLEASE DO NOT POST VIDEO FOOTAGE OF THE GAME UNTIL 9:00AM PST ON MONDAY, JULY 28!. Screencheat Saturday 2.1.5 Patch: In order to help foster a stronger community, we’re introducing Screencheat Saturdays! Screencheat Saturday will run for 24 hours every Saturday, and playing online during this period will grant you a nice double XP bonus! Here’s the starting times for a few timezones:PST (Los Angeles): Sat 12:00amGMT: Sat 7:00amBST (London): Sat 8:00amSGT (Singapore): Sat 3:00pmAEST (Melbourne): Sat 5:00pmAll you have to do is play any online match (no specific lobby or game mode) during the time period, and you'll automatically get double XP at the end of the match!Hope to see you on the battlefield this Screencheat Saturday and beyond! Bomb Assault Design RevisionWe’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.Default Score to win is now 4Points are now given per base destroyed instead of rounds wonBase player respawn set to 3 secondsEach death increases that players respawn time by 1 second, resetting when the round endsImproved Base positioning on Garden Steeples6-8 player games now have 3 bombs instead of 2You can no longer pick up a bomb after you’ve diedBugfixes and ImprovementsMutator picker now added to Party Mode and Team Party ModeDisconnected state of controllers is now clearly displayed in gameProfile XP and level will now be visible in the profile menuRespawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or EliminationFolded the Sweet Katana 10 grillion times overMinor performance improvements in some areasLook sensitivity capped at 30Weapon Selection mode removed from One Shot customisationFixed bug in round based modes showing “Waiting for next round” inappropriatelyThe wall_Hacker now works correctly in One ShotClose the in-game scoreboard on Game OverAllow cancelling profile select in Lobby with ESC or (B)Fix pickup prompt not clearing when you get killedFix UI layering of Murder Mystery cards onlineDisable renaming Default/Inverted profilesStop counting friendly fire towards multi-killsAllow scrolling credits with controllerAdd all on/off buttons to map selectorsParty mode: move mode selector to a sub-menuShow which player paused when in-gameRestrict input on other controllers when a player has pausedSped up scene fade transitionAdd a confirm prompt when trying to quit to Lobby from in-gameAdd new settings to modify for updated Bomb Assault rulesetKnown IssuesThe Sky Captain Achievement currently does not workThe first weapon you use in a round will not have a custom skin applied until it is switched.Disconnecting two or more controllers in a row and then reconnecting them may cause issues. Bombs Away on Manor is not playable (A fix for this will be in the next patch)Much Love,Samurai Punk<3. The Screencheat Public Beta Is Over - There Is A Way To Keep Screencheating: After a month of hilarious online shenanigans, the Screencheat Public Beta has officially come to an end. Once again, we cannot thank you enough for your feedback, and for helping us stress test our online infrastructure.If you want the good times to roll on, you can pre-order Screencheat at a 33% discount to continue playing the closed beta build right up until release.We are also going to offer a very special DLC reward to those who pre-pruchased, or participated in the beta at launch, so stay tuned for further info.So stick around, we'll have plenty of news coming your way soon enough.
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